Silksong's First Patch: Team Cherry Hands Out Trai

Silksong’s First Patch: Team Cherry Hands Out Trai

Hollow Knight: Silksong patch 1.0.28470 fixes bugs and eases early-game balance with boss nerfs and cheaper travel.

Hollow Knight: Silksong arrived in 2025 with the kind of critical applause that makes other indie games nervously straighten their moss cloaks. Praise rained down. Bug fans wept into their needle-shaped pillows. And then a not-insignificant number of players hit the early game like a moth hitting a lantern — repeatedly, painfully, and with increasingly creative swearing. Team Cherry, apparently listening from a very comfortable bench, responded with patch 1.0.28470: a collection of bug fixes and early-game balance tweaks designed to make Silksong slightly less likely to fling newcomers into the nearest thorn bush.

The patch was announced on Steam as a mostly bug-fixing affair with a few balance adjustments sprinkled into the early game, and Team Cherry aimed to roll it out roughly a week after the note. In the grand timeline of 2026, that first patch is ancient history, but its philosophy still matters: Silksong does not have to be a wall made of needles. Sometimes it can be a wall made of slightly softer needles. Progress.

The Patch Notes Are Basically a Group Hug

The headline nerfs target two early bosses that have collectively caused enough controller-squeezing to register on seismic equipment. Moorwing, the flying boss that looks like a giant moth with a grudge, becomes easier to take down. Sister Splinter, the plant boss with a vine-based personal vendetta, also gets softened. If either of those fights has felt like banging one’s head against a brick wall — or like Silksong might not be the game for them — the update offers a polite invitation to come back next week and try again with slightly fewer bruises.

Sandcarvers also receive a damage reduction. These charming little ambush artists hide in the sand waiting to ruin a perfectly good afternoon, and after the patch they will deal less damage. That is the full list of enemy nerfs in the first big update, but it is not the full list of changes. Team Cherry clearly decided that if players are struggling to ascend to The Citadel, maybe the economy could stop charging museum-gift-shop prices for basic travel.

A Table for the Financially and Emotionally Bruised

Change
What it means for one’s sanity

Moorwing nerf
The giant moth boss stops treating the health bar like a chew toy

Sister Splinter nerf
The plant boss’s vines are slightly less enthusiastic about murder

Sandcarver damage reduction
Surprise sand enemies now merely ruin the day instead of the run

Cheaper Bellway and Bell Bench prices
Mid-game travel and resting cost less rosary

Higher rosary rewards from relics and psalm cylinders
More shiny currency for the hoarding habit

More rosary from courier deliveries
Running errands finally pays something resembling a living wage

These tweaks walk a careful line. They make the game a little easier to handle without annoying the players who enjoy Silksong’s challenge, since those folks have presumably already made it past Moorwing and Sister Splinter and are now busy flexing somewhere in the late game. For everyone else, the message is clear: Team Cherry heard the crying, and it responded with a slightly smaller tax bill and a few less painful boss patterns. :butterfly::seedling:

Someone Made an Easier Mod Before the Patch Even Landed

Silksong proved difficult enough that, just two days after release, someone had already created a mod that makes the game easier by reducing the damage some enemies inflict. That is impressively fast. Most players were still learning which button makes Hornet dash; someone else was already building a safety net. The modding community does not sleep, apparently. It just opens a code editor and whispers, ‘What if the sandcarvers were nice?’

For the Hollow Knight fans who would prefer Silksong remain as challenging as possible, there is Steel Soul, a perma-death mode. The delightful twist is that players do not need to complete the game first to unlock it. The door to self-inflicted suffering is open from the start. No prerequisites. No training montage. Just a one-life run and the quiet confidence of someone who has never met Moorwing. :skull:

So the first patch was not a dramatic overhaul. It was a small collection of adjustments: two bosses made less ferocious, one enemy type made less rude, and an econ

https://dealnesthq.com